AI Insights · Timothy · January 2022
Top 5 Voxel Games on Unified Platform in Middle East Q4 2021
In Q4 2021, the performance of the top 5 voxel games on a unified platform in the Middle East showed varied trends in downloads, revenue, and active users, with notable fluctuations in metrics for each game.
In the fourth quarter of 2021, the top 5 voxel games on a unified platform in the Middle East demonstrated varied performance across key metrics such as weekly downloads, revenue, and active users. Data from Sensor Tower highlights these trends, providing valuable insights into the gaming landscape in the region.
Minecraft by Mojang experienced significant fluctuations in weekly revenue, peaking at around $35.4K in late November. Weekly downloads saw a gradual decline from 31.5K at the start of October to 23K by the end of December. Active users remained relatively stable, averaging around 440K throughout the quarter.
Pixel Gun 3D: Online Shooter from Cubic Games showed a revenue increase towards the end of December, reaching approximately $9.2K. Downloads peaked at 14.2K in late October but dropped to around 6.8K by the end of the year. Active users saw a downward trend, starting at 68.4K in late September and ending at 54.5K in December.
Blockman GO by GVERSE INTERNATIONAL PTE. LTD. had a notable peak in weekly revenue of around $6.1K in late November. Downloads remained relatively stable, with minor fluctuations, averaging around 10K weekly. Active users hovered around 140K to 150K throughout the quarter.
Kingdoms of HF - Dragon War from A Thinking Ape Entertainment Ltd. saw a significant spike in revenue, peaking at approximately $5.5K in late November. However, the game had minimal downloads, and active users gradually declined from 536 in late September to 301 by the end of December.
Block Craft 3D: Building Games by Wildlife Studios showed a steady performance in weekly downloads, peaking at 40.8K in late November. Revenue peaked at around $3.3K in late September but showed a downward trend thereafter. Active users remained strong, averaging around 400K throughout the quarter.
For more in-depth analysis and insights, visit Sensor Tower.